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Lighting & Rendering Fundamental Level
Near the end of any 3D pipeline you will need to take the characters, landscapes, simulations and particle FX and Render them to produce a final 2D image. This is a very broad topic that encompasses a number of areas, including colour theory, compositing techniques, surface shading modelling, lighting, photographic techniques and much more. Here you will find DVDs that deal with the many varied areas of Lighting & Rendering on 3dsmax and Maya.







