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Rigging Intermediate Level

Once we have modelled our buildings, cars or characters, sooner or later for most CG users we need to make them into working models both for animation and for "posing" our models in stills. Our buildings doors need to open, our cars have to hug terrain and turn corners and our characters need to be quickly posable so we can create character animation quickly and easily.

This topic teaches rigging of all kinds, though it is more heavily biased towards character rigging, as it is here that often the most advanced techniques come into play.

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Item Image Product Description Ratings Price
In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
7 days
Rs2,250
In Stock
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
7 days
Rs2,250
In Stock
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.
7 days
Rs2,250
In Stock
In this final DVD in Paul Neale’s Intermediate Rigging Series, Paul looks at two completely different ways to setup the Ogre’s facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre’s features
7 days
Rs2,880
In Stock